Recent changes Random page
GAMING
Gaming
 
WoWWiki
Diablo Wiki
Fallout-The Vault
Grand Theft Wiki
Halopedia
StarCraft Wiki
FFXIclopedia
Resident Evil Wiki
See more...

Talk:Mode

From Shaiya Wiki

Jump to: navigation, search

[edit] Verify Easy Grind

Please verify the "grind" multiplier for "easy." From Experience Table, for level 1, 70 exp is needed to level up on Easy, and 100 on Normal. I think the "grind" for easy may be .7.}} Nicolasjager 04:17, 7 March 2008 (UTC)


I took the statement from character create screen where it says
"experience gained is about twice faster than Normal mode"
So it may be wrong but we should wait until more of the exp table is filled in before you could said it has been validated - Severe 21:23, 11 March 2008 (UTC)

[edit] Easy Grind

After doing some a bit of math I found the easy grind is actually ~0.666666666667(or 2/3) of Normal To get the actual numbers you want to look at just Exp needed to level (Instead of Total Exp) and then do something that I haven't seen in elementary school... round to the nearest ten's place. For example 23 would round down to 20 and 67 would round to up 70.

Math Time to prove my point... Strait from the Exp Table page...

Level Easy Normal
7 5,730 8,600
8 8,660 13,000
...    
14 55,860 83,800
15 71,660 107,500
16   136,300

These values are Totals Exp needed so well grab the amount needed to level from 7 to 8

math

Calculate using the Exp Grind of 2/3 and round to nearest 10's place

math rounds down to 2930

And to confirm the Easy Values in the table

math


-One more example just to make sure-

This time going from 14 to 15

math

Calculate using Exp Grind of 2/3

math (No rounding needed for this one)

And Confirmed...

math


Using this same logic I can calculate the value for level 16 in Easy Mode

math

math

math

90,860 Total Exp for level 16 in Easy Mode


Hope this helps!

Congree 12:37, 5 June 2008 (UTC)

I hadn't thought to look at the Exp TNL. There does seem to be more of a relationship there than between the total exp. Your Math works out perfectly for the values already filled in. However, let's not be so quick to jump to the conclusion. You may notice that for the values from lv1-lv15 Hard and Ultimate have a multiplier of *2. However, somewhere around 15-20ish it changes... and as it gets nearer to 60 it becomes increasingly closer to (or exactly) 4. Nicolasjager 13:29, 5 June 2008 (UTC)